
namespace IQIGame.Onigao.GamePlay
{
    public enum LevelInteractEvent
    {
        None = 0,
        /// <summary>
        /// 点击交互
        /// </summary>
        ClickInteract = 1,
        /// <summary>
        /// 离开待命（不可操作）状态
        /// </summary>
        QuitStandbyState = 2,
    }
}
